However, resupply missions were designed specifically with multiple players in mind. While in the long run, buying supplies is the better option compared to stealing them, this might not always be viable. If you're asking the question whether Gunrunning is viable solo, the answer is yes, but you'll need to invest more time and money.
#GTA ONLINE GUNRUNNING MISSIONS FULL#
Out in Blaine County, you'll be selling for GTA$ 5,000 per unit with no upgrades and GTA$ 7,000 per unit with full upgrades, whereas in Los Santos those numbers grow to GTA$ 7,500 and GTA$ 10,500, respectively. Selling units of product will net different amounts of profit based on where you're selling, check out the table below for specifics. There is no advantage to delivering more units at once, so if you're playing solo, we suggest sticking to lots of 25, but we’ll discuss solo play more extensively later on. Also, enemy NPCs have trackers targeting the delivery vehicles (not you or other player characters) so while you’re delivering one car the others will likely be destroyed, leaving you with a massive net loss.
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While technically it would be viable to deliver one vehicle, go back, deliver another, and repeat until you’ve delivered all four, there are usually timers on sell mission which would make this impossible solo. When selling, delivery vehicles are able to handle 25 units each, meaning 1-25 units will require one vehicle, 26-50 will require two, 51-76 need three and 76-100 need four. The maximum unit capacity of the bunker is 100. Naturally, if 100% of your supplies and employees focus is on production and nothing is spent on research, you'll be selling more product in less time. Starting on research first and only then focusing on actually earning a profit (as we suggest above) is a good idea due to the fact that research uses the same supply pool as production, and also requires the attention of your employees. To facilitate selling, joining SecuroServe and the Open Road is the Disruption Logistics Network, the new in-game system used to access Gunrunning missions. Selling missions involve a number of delivery cars, a drop-off point and a whole lot of Merryweather mercs in between the two. You buy or steal supplies, let your business use the supplies to create units of product over time, then sell the units. The basic rundown of the Gunrunning business is identical to those in Bikers. Work Dispute: Oppressor (Completion of Data Breach).Mole Hunt: Weaponized Tampa (12 Resupplies).Exit Strategy: Nightshark Anti-Aircraft Trailer (6 Resupplies).Half-Track Bully: Half-Track (4 Resupplies).Severe Weather Patterns: Dune FAV (2 resupplies).You will be pursued by a group of enemies in Huntleys, so be on the lookout. Infiltrate the abandoned mine, being mindful of avoiding Gas Tanks as you navigate through. Underground Jobīefore you proceed, be sure to carry a light source or two, the Night-Vision Goggles or the flashlight would suffice to enable you to proceed through the dimly lit mine.
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If you alert the Froggers, best to go on Full throttle. The former will require a bit of luck to perform, while the latter will force you to engage with additional enemies that transported by Froggers. At the destination, you can either employ Stealth, or come out in the open. Reach the shore and cross the bodies of water using a Dinghy to arrive at the Ship. Same process as the above mentioned Supply Mission, the difference is that you will have to deal with Mules instead. This Supply Mission will require you to bring down choppers. Recommended to use a Hydra, Buzzard, or Savage since a Technical is difficult to handle. Steal them and fend off the enemies carrying Huntleys. Salvage Yard JobĪs you arrive, you will find 2 Rumpo Classics out in the open. Take out the group of enemies carrying Dubsta2s. Rob a Rival CrewĬan be dealt by employing stealth but it is not recommended. With the path rid of threats, retrieve the leftover supply. This Supply Mission has you deal with melee armed enemies accompanied by Ratloaders. After taking them out, Agent 14 will notify you of the coordinates of the vehicle to steal. Eliminate Rival CrewĪs you reach the checkpoint, you will have to deal with 4 enemies and their Kurumas. You will be dealing with 2 Contenders and 4 soldiers for this Mission. Draw your gun and spray bullets at the drivers. Once you arrive at the destination, immediately take cover and locate the insurgents. Floor at full throttle to outspeed the approaching Buzzards. The problem with this vehicle is that the window protection prevents you from performing drive-bys. To get to the zone, locate the yellow dot on the map then take out any patrolling enemies. Requires you to retrieve an unrelease custom variant.